#ifndef GMCREATEPLAYER_H
#define GMCREATEPLAYER_H

#include "GameMessage.h"

class GMCreatePlayer : public GameMessage
{
public:
	GMCreatePlayer();
	GMCreatePlayer(int id);
	virtual void Execute() override;
	virtual bool Read(SocketMessage* sm) override;
	virtual void Write(SocketMessage* sm) override;
	
private:
	int m_id;
};

#endif //GMCREATEPLAYER_H